All the world’s a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World’s a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.
It is really odd to see videos of the “old” Outland — but keep in mind, this wasn’t really Outland at all. It was a development area that wasn’t accessible to players, and people managed to glitch their way into it. What’s really weird about these areas is that despite their age, you can see areas that look hauntingly similar to what we got with The Burning Crusade’s release.
Speaking of Outland, it was once known as Draenor, whole and complete just like Azeroth, but the land was shattered due to Ner’zhul’s attempts to open dimensional portals across the land. However, Draenor was a dark place even before that moment, home to betrayal, manipulation, treachery. Needless to say, Outland is teeming with raw, evil energy — and perfect for a villain looking for somewhere to siphon all the power he could ever desire.
Because these areas are for evil deeds, all are surrounded by evil mobs. While most mobs will happily ignore level 85 players, low-level players may find a less than pleasant reception. That said, it would be highly recommended that low-level villains stick to finding some crazy, evil places in Kalimdor or the Eastern Kingdoms, rather than trying to find a spot in Outland.
Hidden within the northeastern corner of Blade’s Edge is the altar known as Vim’gol’s Circle, a place of hidden power and the home of the ogre Vim’gol the Vile. Vim’gol trained one of several monstrous gronn that still walk the paths of Blade’s Edge, and his grimoire is required as part of a quest. Because this is a quest location, you may occasionally see a random leveling player looking to summon and kill Vim’gol the Vile, but otherwise, your evil villains should be able to perform whatever dark rituals they’d like without interruption.
Located at coordinates 78,29 in Blade’s Edge, this location is tucked into a corner, just off the road from Blade’s Edge into Netherstorm. It features a suitably dark and fiery ritual circle as well as an altar — and being the home of Vim’gol the Vile, it’s a suitable place of power for any dark activities. However, you’ll want to be careful if you’re roleplaying here; the flame circles around the main ritual circle will summon Vim’gol to life if your player stands in them. Originally, it took five players (one for each circle), but these days, you only need to stand in one of these flame circles to summon Vim’gol for questing. It’s convenient for questing, but if you just want to use this location for performing some evil deeds … not so much (although it would definitely offer a nasty surprise to anyone who tried to foil your plans!).